Very detailed review of my e-book

Thanks to my reader Csaba Nagy, I can now present you the first in-depth review of my ebook. I avoided taking parts out or highlighting positive points, so you can see the review in its full length. (It is also available in the comments section of my ebook page). The review deals with version 1.1, even though 1.2 is already online (and 1.3 will come soon), but it nevertheless gives you a real good insight and might alter your buy-decision. So here we go: In depth review of “Making Money with Apps 1.1” by Eiswuxe —EXECUTIVE SUMMARY— This e-book is light on content however it often shines with valuable information unavailable elsewhere. It’s obvious the author spent considerable time exploring the various approaches to app development and app marketing. Successful ideas and strategies, especially in marketing, can often seem simple and readily available elsewhere on the internet for free. However people such as Eiswuxe create value by experimenting with those same free concepts and distinguishing, using real results and not just faulty logic, between the strategies that work and those that are ineffectual. Although a lot of the content is from his blog, I find the e-book is better organized and also contains additional information. I give the e-book an 8/10 knowing that my $30 will save me a lot of work and time. I also know that I am supporting Eiswuxe to maintain his blog and expect that he will maintain his promise to keep the book up to date and continue to include bonus material not available elsewhere. —-REVIEW—- I was surprised how difficult it was to...

Animal Fun Puzzle released

I have just released my latest app “Animal Fun Puzzle For Toddlers”. Read the full story HERE. Now all the copycats that cloned my older apps can get some more inspiration on how to improve a puzzle app...

Monthly Report August 2012

Steadiness When I started my “business” and wrote a business-plan to get the funding, I did an income calculation that assumed that each app would have a “lifecycle” of a few months that reached its peak after a few weeks and then goes down to near zero. This way, I had to pump out apps every one or two months to maintain a steady income. My plan on “increasing” my income was that I would learn from each app and be able to create more appealing apps over time, so I could charge more for them and thus get more revenue from them, until they go down to zero again like I assumed in my business plan. Luckily, I was totally wrong about that assumption. My apps seem to be very sustainable, selling roughly the same amount every week. As you can see below, my total income for the last months is quite steady. For the last months, the total daily income seldom dropped below $200, so you can easily calculate my minimum monthly income Since the sales are that steady for the last MONTHS, I can now totally focus on my next real “game”, without being afraid that my income drops to zero over night. I will update my existing apps every now and then to keep them running, but most of the time I will concentrate on my upcoming game (of which I will show you some “footage” in the coming days…) Inneractive ad income Like I told you in my July report, I decided to release the FREE version of Bloo Kid with all levels. So...