Another e-book update

I just updated my e-book with the following content: – my first experience with a paid app-review – a way to self-promote your apps that helped me increase the number of daily downloads for a specific app by the factor of 8! Get your copy of the e-book HERE or (if you already bought the book) get the update for free...

Monthly Report September / October 2012

First of all, sorry for the delay. I was too busy to write a report for September. So this time, I will combine September and October into one post. Bloo Kid’s delayed success I already told you in my August report how the downloads for Bloo Kid “skyrocketed” afte I made the full version available for free. The trend goes on, and this is the result: After launching the free version, the total downloads increased by more than ten times in only 3 months. Not bad for a game that is more than one year old. I did not do any “marketing” at all for the game. It just picked up steam out of the blue. Strange app-store economy… Bloo Kid’s delayed financial success My plan was to get more downloads with the free version and thus generate more revenue with the ads than with the sales. Looking at the inneractive ad revenue for the last two months, this goal seems achieved. Bloo Kid September ad revenue Bloo Kid October ad revenue With increasing downloads, the ad revenue increased by more than 3 times in October. Bloo Kid is now the sure-fire success I always wanted it to be. It just took about one year and three months… A nice “side effect” is that now even more people are buying the full version of the game to get rid of the ads. The ads are placed very decent in the game and normaly dont bother you while playing. So this is a pleasant signal for me that people are willing to pay their money for my work. I got...