“Monthly” report November / December 2012

It’s another “bimonthly” report this time, summarizing both November and December. This time, I have two great things for you to report. But first of all: Some words about my reports I have been doing these reports now for quite a while, and I will of course continue writing them. But one minor thing is gonna change: I consider that the “numbers and diagrams images” are not the most important and interesting part of my reports. The “experiments” I perform and their results are much more interesting. So I will focus more on that part of my reports, instead of presenting you my monthly download numbers as graphical images. If there are any surprising things to happen with my numbers, I will of course inform you and show some images, but for most of the time, “telling” you how my numbers are compared to the previous month should be sufficient. Please tell me if you think otherwise (in the comments of this post) This being said, I can tell you that my sales are stable, and that downloads for Bloo Kid have risen beyond anything I could ever imagine. During the x-mas season, the game saw 10k – 13k downloads a day. I also did one very important thing prior to the x-mas season: Implementing RevMob Most of you might have heard of this already. RevMob is an ad-network that pays developers on a “per install” base. Your app shows a banner that says something like “download a free game”. Once a user clicks the ad, he is taken to the appstore / playstore and is presented with a...