Monthly Report July/August

First of all, let me appologize for the delay regarding this blogpost. I just did not find time to write something during the last weeks, so I once again “combined” two months into one post. One of the reasons was that I was visiting the gamescom in cologne, to show Bloo Kid 2 at the pocketgamer “big indie pitch”. Therefore, I was working on a “presentable” version of the game. To the right is a picture of me explaining the game to the folks of making games, a german magazine covering game development related stuff. It may look like I am asleep, but in fact I was wide awake at that moment 🙂 It was a great event and people were quite interested in the game. It was a great motivation-boost for me, and I will continue designing levels for the game once I finish this post. Check this link for some aftermath of the event. Riding a dead horse Bloo Kid has become some sort of “guinea-pig” for me when it comes to trying out experimental stuff like new ad-networks, social services etc. And since Corona SDK is supporting google play game services now, I decided that it is once again time for a new experiment. The game has been out in the wild for over two years now, so in mobile-game terms, it is really “ancient”. One might wonder if it makes sense to update such an old game. I say: it depends. In the case of Bloo Kid, it totally makes sense. I have talked about how I built up a strong “daily-user” base in Bloo Kid...

Finally, a new e-book update

It’s been a while, but I finally managed to make a huge ebook-update with the following content: + additional revenue through affiliate marketing + keyword tips + more advertising network tips + app of the day promotion + pricing experiments + tips for higher retention-rate + the importance of holidays Get your copy of the e-book HERE or (if you already bought the book) get the update for free...