Developer Report April 2014

I finally managed to come out of hiding! The last weeks have been quite turbulent and less productive, so I was not able to write any blogposts. I did not even have much things to write about. You may have noticed that the “Headline” of the blogpost is slightly different from what you are used to. I do no longer try to maintain the illusion that I can write a blogpost every single month… Apologies for that. Family and work demand a lot of time at the moment, so I have to switch to a “I write a post when there is something to write about”-mentality. I will still try to write at least every other month, I just cannot guarantee. So far for the introduction. Now let’s get to the interesting part. Shortly before the release of Bloo Kid 2 iOS I wrote a small summary about Bloo Kid. Today I want to turn over a new leaf of the Bloo Kid success-story. GameStick The GameStick is a new micro-console in the vain of the OUYA that brings Android games to the TV screen. I was contacted by someone from gamestick after he stumbled across Bloo Kid 2 in the toucharcade forum. They asked me to do a port of the game. I said I would first want the game to be content complete (== 5 worlds instead of the current 3) but I could think of porting Bloo Kid 1 instead. Corona supports GameStick (and OUYA) by now, so I figured I would be able to port the game with minimum effort. They sent me a devkit...