A New Developer Report

Hi all! As promised, I will be posting “developer reports” again. The only difference is that I will not name them “Developer Report [month][year]”, since I cannot promise that there will be somthing to write about each month. Or there will be two interesting things to write about in one month at times. As of today. Two topics. One post. Total confusion…. (I just want to compensate for the long silence, hence the information overflow in this post). I wanted to name this blogpost “Windows Phone and the Price of a Cheap Translation” first, but this would be misleading. These are two separate topics that have nothing in common, and I will start with the first right away:   Windows Phone There are many different stories of whether it pays off to port your mobile app to WP or not. Some apps see huge financial success, like Taptitude (read the success-story here). Other reports paint a more or less abysmal picture of WP like the (one year old…) comparative report here. As always, the truth is somewhere in between, and can be different for everyone. So here are my two cents: Bloo Kid 2 on WP Since the Monkey-X Framework I used to create Bloo Kid 2 already supports WP, it did not take much time to consider the port (and to even port it). So my advice as always at this point: Choose your framework wisely. There are enough “engines” out there today that every aspiring developer should be aware of, so pick your favorite one carefully. Multi-Platform coverage should have a high priority in my opinion. You...

Back with a vengeance

Boom! Here we go again. As promised in my last blogpost, all my “ventures” are from now on combined under one banner. winterworks, to be precise. I had split up my different works in the past. There was an eiswuxe.de website with some of my apps, the indie-story.de blog with reports about my journey, the winterworks.de website that operated as the legal entity in the background, and many other stuff like the Turrican-esque Freeware game Hurrican that I created years ago along with many other games I have done in the past. The main reason of combining all this stuff was: to simplify my life. I had several logins for Twitter-Accounts, wordpress blogs, facebook accounts and so on. And I always had to retweet and share my own news accross multiple channels to cover all my reach. Not to say I had many different graphical designs, and none of them was good enough for my “current self”. And since I am a little lazy at times, this situation was enough to discourage me of writing anything at all for far too often. So I am very optimistic that having everything in one place will help me publish much more stuff (and get much more things done!). This means, more blogposts, more tweets, more reports, more rants and more insight into what is going on with my future games. In the wake of this “change”, our twitter account has also be renamed to @winterworksDE, and there is a new facebook page for the company. So please update your bookmarks accordingly 😉   Reports A strong reason for my fellowship are...

The blog is dead, long live the blog!

Hello all, first of all, I must apologize again for the ultra long delay since my last blog post. I have not written a word for over half a year now, which is an eternity in mobile gaming… There are several things going on at the moment which I cannot reveal right now (but soon). Yet there is one thing I can talk about: I am planning to combine my multiple “ventures” into one single website. That is, my company winterworks, this blog and Eiswuxe.de. I know I have split them up in the past, but now I feel that the best thing would be to join everything together and have ONE resource for my games, my blog and my opinions. With that said I will work on the new appearance of “winterworks 2.0” in the coming weeks. I will then start blogging again on a regular basis like I did in the past. Only that the subject area will be a bit more diversified. So please stay tuned and sorry again for the long silence....