Bloo Kid 2: The definitive revenue breakdown

Hi all, it has been quiet here for too long now… You probably have noticed that I was busy porting Bloo Kid 2 to more target platforms. I was also experimenting with some other things like Amazon Underground, but this will follow in a (soon to come) blogpost. Today I want to focus on presenting you a complete revenue breakdown of Bloo Kid 2 on all platforms where the game is available at the moment. Since there are still more platforms to port the game to, I will update this post as soon as there is enough information available for more insight on the sales.   A short prelude For the sake of completeness, here is a very short summary about the game. Bloo Kid 2 is a retro-style platformer that was developed with the Monkey-X cross-platform programming language. It was first released for mobile devices and later ported to a number of different platforms. So here comes the list (in chronologic order) Please understand that some platform holders do not allow to make sales numbers or other sensitive data public, so I must spare some details. But I bet you can always do the maths to see the whole picture.   iOS App Store   Release 03/06/2014 Out since 662 days Downloads to date 143.000 Revenue to date $14.694   The iOS version is free with ads. I use Vungle video ads between the levels for monetization. Users can remove the apps via in app purchase ($1.99). This is also the version that took the most time to complete, because it was basically the “full game”. I worked...