Bloo Kid(d) Time Travel Mysteries, part 3

Here we go again!

After focussing on the impact of Bloo’s eponymous hairdo and after taking a closer look at the influence that some of the Boss enemies have had, we are now going to focus on the architecture and its impact that resonates through the digital pages of retrogaming history.

Most of you will remember the miracles they experienced as a Kidd while playing videogames, and I am no exception. Somehow, when playing a specific first level over and over again, I felt that there was something strange but yet familiar about the leveldesign. like it has already been planted into my mind just to be unleashed decades later, when I designed “Green Hills 1-7”.

A look at “1-7” in the Tiled Map Editor that was used for Bloo Kid 2
They did not have “Star” sprites back then, so they used “Star Boxes”. How creative…

More “Blasphemy”

The influence of Bloo’s inspirational architecture is not limited to console games of the past. Even titles from homecomputers of old have pre-taken my ideas and incorporated them into some of the most memorable games of that bygone era.

The now debunked impostor even aimed at a “3D-like” look, in a time when 3D was not even a thing!

The original marble tiles in their colorful glory
They needed to use dithering to mimic the vibrant and more detailed palette of Bloo Kid 2

Keep on rollin’

Now for some really remarkable afford to “cover tracks“. When the brilliant Odallus – the dark call hit the gaming world in 2015, it was (advisably) praised for its retro charme and was even called “The best Castlevania game in years“. And now, ladies and genltemen, I will need you to pay utmost attention:
So, Odallus, released in 2015, mimics a game from the early NES era (so even older than Bloo Kid 2’s “16 bit look”) that had no cart levels at all in it, and then it copies the “cart ride” levels from Bloo Kid 2, which was released only A YEAR before Odallus, just to pretend it being original… come on!

This clearly seems to me like a zig-zag hop from one point in time to another in order to shake off those Time-Cop like individuals who want to track down the real origin of the cart ride level element. But I can see right through it. See for yourself below…

No need for bells and whistles – just a kid and his cart
They put in an old, broken cart just to make you believe the idea was even older than the game itself

As you can see, it’s really hard to find a retro game that was NOT pre-inspired by the Bloo Kid series. We have even more surprises coming up, so make sure to stay tuned!

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