Two more months in the underground

Hi everybody! In my last post I talked about Bloo Kid 2s recent success on Amazon Underground. Now, two months later, the story continues, with both the free Underground version and the premium Fire TV version picking up steam. For those of you not familiar with the Amazon Underground revenue modell I suggest the following read: Amazon Underground   Amazon Underground Downloads Downloads went down a bit at the end of May, but we are still very happy with 31k downloads in the last two months. Especially with >250 downloads daily and multiple peaks over 750.   Amazon Underground Usage Time Even with less downloads in May, the engagement time went up. People were playing over 4,300,000 minutes of Bloo Kid 2 during the last two months, with about 60k-80k a day! Wow! Remember that amazon pays you for every minute of user engagement.   Fire TV Sales Ever since downloads on Amazon Underground increased, the sales for the Fire TV stick version increased as well. I can only guess why this is happening. Underground is not available on Fire TV, and some people might see the Underground app as some evil data kraken (not necessarily from R’lyeh though). So maybe people see that the game is popular on underground and then buy it on Fire TV. 2k people bought the game during the last two months, and the daily sales seldom drop below 20.   Revenue Those are some pleasantly surprising numbers. Revenue-wise, this means: Underground: $8.515 Fire TV Sales: $6.240 Total: $14.755 That’s nearly $15k for just two months, making Amazon the most profitable platform at the...

Out of the Underground

Hi folks! Today I wanna talk to you about: Amazon Underground Some of you may have heard the recent success stories of Halfbrick, Coffe Stain Studios or developers I did not even know existed making more revenue on underground than everywhere else. The only way for me to find out if this is all marketing or if there’s some truth behind it was to try it myself. As mentioned in my last blogpost, Bloo Kid 2, among some of our other apps, has been released on Amazon Underground a while ago. It took some time until this version picked up steam, but today I am going to present you some very promising numbers. For those unaware of the amazon underground program, here is a short excerpt from amazon: [pullquote align=”full” class=”” cite=”amazon.com” link=”https://developer.amazon.com/public/solutions/underground” color=”#f9982a” size=”12″] […] Amazon Underground includes a new monetization model where Amazon pays developers based on the amount of time your app is used. With Amazon Underground, you can turn 100% of your Android users into revenue generating customers. You get paid starting from the very first minute your Amazon Underground app is used, and you will continue to be paid for every minute of use by every customer in exchange for you waiving your normal download or in-app fees.[/pullquote] As I said, I ported some of my kid’s apps and Bloo Kid 2 to Amazon. For the latter, it was quite easy because I already integrated GameCircle for the Amazon FireTV version. Downloads Below you can find the current download numbers. The yellow line is for Bloo Kid 2, the lines close to zero are for all the other...

Wear your pixels with pride

We have great news for all of our die hard Bloo Kid fans! Thanks to the Amazon Merch program, we can now offer T-shirts sporting Bloo Kid artwork! Just click the preview below to be redirected to Amazon.com. Each design is available in five different shirt colors, just click the corresponding shirt on Amazon. Please tell us if you want another character from the Bloo Kid universe on a shirt, and we will make it available...

Bloo Kid 2: The definitive revenue breakdown

Hi all, it has been quiet here for too long now… You probably have noticed that I was busy porting Bloo Kid 2 to more target platforms. I was also experimenting with some other things like Amazon Underground, but this will follow in a (soon to come) blogpost. Today I want to focus on presenting you a complete revenue breakdown of Bloo Kid 2 on all platforms where the game is available at the moment. Since there are still more platforms to port the game to, I will update this post as soon as there is enough information available for more insight on the sales.   A short prelude For the sake of completeness, here is a very short summary about the game. Bloo Kid 2 is a retro-style platformer that was developed with the Monkey-X cross-platform programming language. It was first released for mobile devices and later ported to a number of different platforms. So here comes the list (in chronologic order) Please understand that some platform holders do not allow to make sales numbers or other sensitive data public, so I must spare some details. But I bet you can always do the maths to see the whole picture.   iOS App Store   Release 03/06/2014 Out since 662 days Downloads to date 143.000 Revenue to date $14.694   The iOS version is free with ads. I use Vungle video ads between the levels for monetization. Users can remove the apps via in app purchase ($1.99). This is also the version that took the most time to complete, because it was basically the “full game”. I worked...

Bloo Kid 2 out now on OUYA

Following our tradition of porting games to as many platforms as possible, we are proud to announce that Bloo Kid 2 is now available on OUYA!...

More platforms on the way

Bloo Kid 2 has just been submitted to the OUYA store, and  we will begin porting the game to the next platform right away! America’s favorite streaming player, here we come!...