It’s time for another monthly income report.
My income slightly increased this month, which is mainly because I finally managed to release Car Puzzle for Toddlers for iOS this month. I also managed to make screenshots with $ instead of EUR this time 🙂
Given the fact that iOS revenue is slightly higher, it is interesting to see that my best-selling app, Animal Puzzle, is making more revenue in the play store than in the appstore. My only explanation for this would be that there are more people activating Android devices these days than iOS devices. And since I always assumed that most of my sales are generated by people that use the “search” to find apps, this could also fit into this pattern.
So the only reason why I make more revenue in the Appstore than in the Play Store at the moment is because there are more of my apps available for sale. Dino World, Music School for Toddlers and Baby Sleep aid are all free on Android.
My Android Apps are available in more stores than only the play store, like the amazon appstore or the Barnes & Noble NOOK store. So in total, my Android revenue each month is higher than the iOS one. I just got no fancy charts for those stores atm.
As you might know by now I always tell developers to cover as many (mobile) platforms as possible. There is no reason to focus on iOS alone, so be sure to get at least into Android development or even better get a framework to cover multiple platforms from a single codebase!
I recently started selling a Corona Particle System library at Chupa Mobile, a place where you can sell app components. I’m not sure what money the average developer makes using this service. I however managed to sell TWO licenses for the code in a whole month. Not nearly worth the one week of work I put into wrapping up the code. If this gets any better in the future, I will let you know 🙂
I started another experiment and tried to sell OOORCS iOS at Apptopia, a website where you can sell your app and all the rights to it to another developer. Think of it as sort of an auction house for apps you no longer can or want to support and want some compensation for your work.
The auction for OOORCS still runs for about 20 days, so I’m still hoping that someone will bid for it. Maybe the minimum price of $3k was a bit too high. I will nevertheless keep you updates on this one.
Animals for Toddlers changes
I released an update for Animals for Toddlers that features a new location. Since the app does not show ads anymore, I completely removed all of the Android permission, like INTERNET or NETWORK_STATE. The update was released on the 20. of June. The timeframe is still a bit short to judge wether removing the permissions helped create more downloads, but here is the chart:
Bloo Kid iOS with inneractive ads
It has been nearly a year since the initial release of Bloo Kid. So I decided to release the FULL game for free, featuring ads. So the only difference between free and paid are the ads. The version is not yet reviewed by apple, but this should be done in a few days. I chose inneractive in favor of inmobi, since inneractive is an app monetization exchange, meaning it covers a lot of different ad networks, inluding inmobi. So fillrate is much higher. It also features fullscreen ads which are said to have a much higher clickthrough rate.
I placed the ads according to my own guidelines featured in my ebook, to bring some move proof that it works. Since the LITE version of Bloo Kid still has around 100 downloads a day, I am quite excited to see how that converts to ad revenue.
At the moment, only Animal Puzzle is featured in Android stores other than Google Play. This alone brings in multiple 100 bucks every month, so I decided to bring more of my apps to other stores. I already partnered with ToyStudio to bring my puzzle to the NOOK store, and this will happen with four of my other apps in the next days, too. So I expect some more revenue increase in the coming month.
I am also working on another kids app where a friend of mine does the whole art stuff. This does not only make my apps look better, it also saves me a lot of time and helps me produce apps even faster. I also have more time to concentrate on my next “real” gaming app that I create using Monkey. I will tell you about this one soon.
So as always, feel free to ask your questions in the comments section of this blogpost.